Installing the Apple II (GameBase) package for HyperSpin

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  • #1086
    r0man0
    Keymaster
    Installing the Apple II (GameBase) package for HyperSpin:

    1 / Download the file of Mark Hardman (May 2009): “AppleII Gamebase uploaded by dax.7z”, I do not provide links, to you to find it on the net.

    2 / unzip it into the directory of your choice.

    3 / Open a window “explorer” then go to the directory “Games” where you unzipped the file of step 1 /, in the window at the top right there is “search”
    type “* .zip” (without the quotation marks). When all the “* .zip” files are displayed (1287): copy them all and move them to the Apple II and Apple II GS games directory of your choice.

    4 / A game archive have a problem : Unzip the game “Congo Bongo (1983) (Sega) [cr] .zip.zip”, delete it and replace it with the uncompressed file: “Congo Bongo (1983) (Sega ) [cr] .zip ”

    5 / The game “Eamon.zip” is not registered in the database and is not used. The game “Cryllan_Mission_2088.zip” is already present in the database and does not serve either.

    6 / Download the AppleWin emulator or copy it from the “Emulators” folder, where you unzipped the file from step 1 /, to the location of your emulators for HyperSpin.

    7 / Add a new system to HyperSpin and RocketLauncher with the name: “Apple II”

    8 / For Apple II media files for HyperSpin do as follows: Download the media pack from the “Download” -> “Apple II” menu (1 file of 330 MB) Extract the archive then place the directory “Apple II “in the hyperspin media directory” .. \ HYPERSPIN \ Media \ ”

    9 / For the XML files contained in “Apple II for HyperSpin (databases) .7z” do so: Download the XML database in the “Download” -> “Apple II” menu, then extract the archive and place the directory “Apple II” in the hyperspin databases directory “.. \ HYPERSPIN \ Databases \” and the rocketlauncher databases directory “.. \ RocketLauncher \ RocketLauncherUI \ Databases \”

    10 / For the RocketLauncher module, set the following: Download the new module and its files from the Download menu. Extract the archive and replace the files in the “.. \ RocketLauncher \ Modules \ AppleWin” directory with the new one.

    11 / For RocketLauncherUI.exe set as: Select your system “Apple II”, on “Settings” in “7z”: enabled = true, attach system name = false, in “extract path” select the extraction directory of your choice or, if you have already defined it in the GLOBAL system, leave “use_global” if you do not want to keep the uncompressed files choose “Delete Temporary = True”. Then always on “Settings” in “settings”: “Skip Checks = rom only”. In “Emulators”, in “rom Paths” add the folder containing all * .zip games. (moved in step 2) then in “current emulator list …” add: Name = AppleWin, path = Here select the emulator executable “AppleWin.exe”, rom extensions = 7z | zip, Module = AppleWin, then save. Finally, in “Default Emulator” select “AppleWin (Global)”

    12 / Ouf it’s over! You can finally play more than 1000 Apple II games on your HyperSpin configuration

    r0man0
    #2324
    BDGN
    Participant

    Can you please indicate where to find the Gamebase? I can’t find them on the internet.

    #2347
    r0man0
    Keymaster
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